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The Intelligent Engine
This project, like most others, is based on the
kno-how of people, who does not need to pretend creativity using an interesting
visual representation. Art is only a popularization of things which are
unreachable to the artist. (..which the artis is forbidden to reach).
The goal of this project is to show the beauty of the code itself (the
programming language), the interface between man-machine ("user"
and "computer") and their co-existence.
3D Space is selected as the resulting interface, in which the "user"
is moving with constrains. Each movement of the "user" increases
the cosntrains by leaving behing an impenetrable path.
There is another identity with the same properties. This identity is learning
to move from its own experience of moving through space. One of the limiting
factors is the "user" and the inpenetrable paths created by
him (left behind him). (created by his activity/by his movements in the
3D space).
The Identity is reacting the same way to the space around as the "user",
its knowledge is recorded into permanent memory, when the "game"
ends the experience does not disappear, on the contratry, the learned
skills are staying and are used in a encounter with the same or different
"user", space. The mutual interaction determines how long the
two entities are able to share a common space.
One of the project goals is to show the function of "thinking",
using the resulting "game" and the access to the source code,
where is possible to find a behavior-building system and in particular
the method of solving individual problems. The project is open, even during
its creation, as creation itself and the method of creation are one of
the most important> parts of any achievement, Without its closer recognition
is not possible to fully come to understand it.
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